21/06/2024

DOWNLOAD SPACE SPREE NOW!


GOOGLE PLAY STORE APPLE APP STORE

Space Spree has launched and is ready for action! Blast waves of aliens and become the champion of the galaxy. Download now and join the fun!

Erik & Matteo



CONTACT

Join us on our social pages for the latest updates and reach out for any questions or support you need with the game. We're here to help!

CHANGELOG

v1.2

  • Season system
  • Added Grenade Tier 5
  • Added "Please Review Panel"
  • Added a special hat as a gift for the NO-AD buyers

v1.1

  • Fixed link for rating on iOS
  • Increased probability of the bonus scene appearing
  • End of the first season
  • Added the ability to view past season winners from the ladder screen

v1.0 FIRST RELEASE

  • New iOS app icon not bugged
  • Introduced the mistery hat
  • Added achievements/quests related to the armory.
  • Fixed 60k scoring achievement
  • Fixed game summary button that didn't work
  • Changed the achievement for being first 5 times to 2 times
  • Adjusted positioning of snipers to avoid overlapping with the aracnobot
  • Removed basic units for the armory
  • Fixed contact damage to melee soldier during the boss fight
  • Added achievement "defeat N bosses in one game"
  • Added achievements for the bonus scene
  • Bonus scene's end panel now add coins of percentage for any seconds the player survived
  • The Armory will now randomly apply discounts to items
  • Fixed the fireball's and monster's audio that didn't mute
  • Added notification image in the main menu to alert about redeemable ach/quests gifts
  • Add randomness to boss attacks to vary speed occasionally for more dynamic challenge
  • Fixed the firerate icon's state on/off

v0.9

  • Unity IAP Integration -> no AD button
  • Added ACHIEVEMENT system.
  • Added DAILY QUESTS system
  • Added SNIPER unit (available only in the armory)
  • Added MELEE unit (available only in the armory)
  • Added score x2 item to the shop..
  • Addedo a BONUS LEVEL
  • Introduced ARMORY menu accessible in-game and consumables items. Converted existing power-ups to single-use items.
  • Corrected "Appearels" to "Apparels" in store category. (X enri)
  • iOS version is now officially deployed and downloadable on invitation.
  • Added tier system for shield and fire rate. Display duration of buffs on their respective images.
  • Introduced Fire rate button. It functions similarly to grenade logic (charges, single-use).
  • Fix row duplication problem on leaderboard refresh.
  • Added a button to invite users to rate the game.
  • Reworked the about page.
  • Added controller to manage spawn randomness and prevent excessive repetition (e.g., 4 in a row in the same lane).
  • Fixed input box issue on hover for mobile (correct graphic target).
  • Added terms of service section. On first launch it is now requested to accept privacy and terms of service policies

v0.8

  • Fix infinite dodge possibility during late-game boss attacks
  • Started to add IAP logic (in app purchases -> no ADs). Not visible yet.
  • In the event of a boss fight resulting in player death and subsequent score submission to the leaderboard, the displayed team will be the one formed at the initiation of the boss encounter. This prevents the display of nearly empty teams in cases where players perish during the boss encounter.
  • Revamp REVIVE buttons for enhanced visibility and aesthetics
  • Upon opening a gift, we've implemented logic to display custom images for items that are not currently available in the store.
  • Adjust shield expiration time for a more enjoyable experience (increase from 20s to 30s)
  • Include link to TNTC Discord server and update social media links to direct to the game's pages

v0.7

  • Bug fixed: Reviving didn't clear the fireballs.
  • Bug fixed: Starting to run toward the boss near a fireball triggered a null reference error.
  • Default value for deadzone set to 0.2.
  • Boss balancing: Now it is a bit easier at the beginning, but there is a minimum health at which it spawns.

v0.6

  • Bug fixed: After reviving, the end score animation didn't play the bonus percentage animation correctly.
  • Bug fixed: Now the correct score is sent to the ladder.

v0.5

  • Renewed game balance, including health values and enemy speed for a more frantic and balanced experience.
  • Added the role of team leader hero, who is the only character that leads to game over if touched by enemies; the others disappear if touched.
  • Introduced boss fights; now it's possible to dodge boss attacks.
  • Corrected the sequence of the boss's health scores.
  • Improved the input system to ensure more immediate and responsive movement.
  • In the late game, there are now indestructible obstacles that must be dodged, increasing the challenge.
  • Updated animations and shooting system to make them smoother and more responsive.
  • Introduced a new system for displaying your score in-game. Now it also shows the nickname of the player you overtake.
  • Added to the UI the count of bosses killed. Killing bosses now allows you to increase your final score by a percentage dependent on the number of bosses killed (1 boss -> +10%...)
  • Redesigned the gameover UI.
  • Increased visual feedback to provide a better understanding of game events, such as enemies changing color after being hit.
  • Revisited the grenade mechanics to make them faster and more direct.
  • Added the enhancement to shoot faster.
  • New graphical design for the shop menu. Items are now divided into categories, and readability has been improved.
  • Added collectible hats. Once unlocked, they randomly appear on the soldiers added to the team.
  • Changed the costs of individual in-game items.
  • From the shop, it's now possible to access the GIFT section, where gifts can be claimed using a code.
  • Added UI carousel on the homepage that contains the personal score, the galactic champion, and the main news.
  • New graphical design for the ladder menu. It's now possible to view the teams of players in the top 50.
  • The ladder section now contains the secondary news.
  • Added the option menu. From here, you can adjust the dead zone for input movement, enable mode for left-handed players, set a default username, and turn music on/off.
  • Introduced a unique identification mode for players that doesn't require sensitive data, useful for recovering data in case of lost progress.
  • Introduced logic to control the current version of the client and server.
  • Recreated tutorial screenshots.
  • Introduced new gameplay sounds.
  • Opened the SpaceSpree Discord server, which you can find in the video game's link section.